
RowanTree gets a simpler front door
The public site now puts the games first, trims development clutter, adds lightweight play signals, and makes the growing catalogue easier to understand.
Read updateDevelopment history
A few of the bigger updates across RowanTree and its games. Not every commit—just the changes worth remembering.

The public site now puts the games first, trims development clutter, adds lightweight play signals, and makes the growing catalogue easier to understand.
Read updateThe opening roll moved onto the table while Earth-awakening effects, decision clarity, and overlapping HUD elements received a major polish pass.
Read updateAbilities, interaction feedback, and moment-to-moment readability were polished so the restorative action is easier to read while the forest stays alive around it.
Read update
Tower ultimates, restorative beams, audio balance, control behaviour, and mastery integration received a substantial presentation and balance pass.
Read update
The forest adventure expanded with a wider camera, discovered-creature pictures, mystery calls, and a forgiving sound-matching finale.
Read update
A new garden foundation brings landscape terrain, solar-powered water flow, restoration sequencing, and a more physical sense of place to the puzzle network.
Read updatePayout multipliers, Veil pressure, Earth Needs rewards, and their HUD explanations were recalibrated into a cleaner ruleset.
Read updateThe public catalogue was reorganised into a compact family-friendly library with age guides, play-style filters, sorting, and smaller game cards.
Read update
An immersive play route, Storybook HUD, adaptive board zoom and pan, and responsive mobile controls gave Harmony Weave its own game-space identity.
Read update
The musical grove prototype found a clearer identity as an Australian forest exploration game centred on Pip the lyrebird and the sounds around her.
Read update
The studio site received its animated sanctuary hero, a streamlined public catalogue, a gameplay gallery, and its first polished public release.
Read updateThe first RowanTree studio-site foundation was built as a central home for the games rather than giving every project a separate public identity.
Read update