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Harmony in Bloom

Restore travellers.
Build the garden.

A strategy game where your towers restore burdened travellers instead of destroying them. Build five distinct towers, choose upgrades, and adapt as each wave crosses the meadow.

Development demo: this is the current playable build, not the full or finished game. Your feedback helps shape the larger game.

Harmony in Bloom title screen with woodland animals and the sunlit Sanctuary beyond the meadow.Real game image

Current demo

A ten-wave meadow

A normal-speed run takes roughly 18–25 minutes and includes five restorative tower types, authored waves, upgrades, global Harmony choices, and a late-game guardian challenge.

10authored waves
5tower types
18–25minutes

Controls

Mouse / touchChoose towers, place them, inspect, and activate controls.
1–5Select a tower.
U / TUpgrade a selected tower / cycle its targeting.
Space / PBegin the next wave / pause.
BActivate Harmony Blessing during a wave.
Esc / right-clickCancel placement.

Accessibility & comfort

  • UI scaling, high contrast, and screen-reader announcements.
  • Reduced motion, reduced effects, screen-shake, and volume controls.
  • Pause, speed options, persisted settings, and contextual onboarding.
  • Keyboard shortcuts alongside mouse and landscape touch controls.
Playable Demo · Beta

Community development

Help shape the demo.

This is a playable development demo, not the full game. The core gameplay loop is established while balance, polish, onboarding, content, and player feedback continue to shape the experience.

Feedback here is about the current demo build. Tell us what we should lean into, what needs work, and what would make you want more of the game.

Open the dedicated feedback page →